- Joined
- 26 May 2025
- Messages
- 4
Hello community and administration team,
I am writing this post to provide detailed and constructive feedback on the current class balance in farming (PvE), which, in my opinion, has created a significant imbalance in the game.
The central point of my concern revolves around two specific classes:
I understand that game balancing is a complex process and that previous changes, such as the Archer's damage buff, may have been deemed excessive by the administration. However, the solution should not be to swing from one extreme to the other. Such a drastic adjustment renders a class useless, instead of placing it where it belongs.
I strongly urge the administration to reconsider these changes. The goal is not to revert to the previous situation, but to find a middle ground—a more measured adjustment that allows all classes to have a viable and competitive role in farming. Better balance promotes class diversity and, ultimately, the health and longevity of the game for everyone.
Thank you for your attention.
I am writing this post to provide detailed and constructive feedback on the current class balance in farming (PvE), which, in my opinion, has created a significant imbalance in the game.
The central point of my concern revolves around two specific classes:
- The Archer class: The recent update has critically affected this class. The damage of its most powerful skill, with a 350 mana cost, has been reduced by a staggering 50%. This "nerf" has severely crippled its ability to compete efficiently in farming, making it feel unviable.
- The Battle Priest class: In contrast, the Battle Priest has emerged as the dominant class in PvE. With a skill that costs only 200 mana, it is capable of dealing double the damage of the Archer, and at a notably faster attack speed.
I understand that game balancing is a complex process and that previous changes, such as the Archer's damage buff, may have been deemed excessive by the administration. However, the solution should not be to swing from one extreme to the other. Such a drastic adjustment renders a class useless, instead of placing it where it belongs.
I strongly urge the administration to reconsider these changes. The goal is not to revert to the previous situation, but to find a middle ground—a more measured adjustment that allows all classes to have a viable and competitive role in farming. Better balance promotes class diversity and, ultimately, the health and longevity of the game for everyone.
Thank you for your attention.