Class balancePvE Class Balance: A Call for Reconsideration of Archer and Battle Priest Damage

Hello community and administration team,

I am writing this post to provide detailed and constructive feedback on the current class balance in farming (PvE), which, in my opinion, has created a significant imbalance in the game.

The central point of my concern revolves around two specific classes:

  1. The Archer class: The recent update has critically affected this class. The damage of its most powerful skill, with a 350 mana cost, has been reduced by a staggering 50%. This "nerf" has severely crippled its ability to compete efficiently in farming, making it feel unviable.
  2. The Battle Priest class: In contrast, the Battle Priest has emerged as the dominant class in PvE. With a skill that costs only 200 mana, it is capable of dealing double the damage of the Archer, and at a notably faster attack speed.
The direct consequence of this disparity is that, in practice, there is no room for other classes in farming. The best spots and most lucrative maps are being monopolized by Battle Priests (many of them through multiboxing), which drastically limits opportunities for the rest of the community.

I understand that game balancing is a complex process and that previous changes, such as the Archer's damage buff, may have been deemed excessive by the administration. However, the solution should not be to swing from one extreme to the other. Such a drastic adjustment renders a class useless, instead of placing it where it belongs.

I strongly urge the administration to reconsider these changes. The goal is not to revert to the previous situation, but to find a middle ground—a more measured adjustment that allows all classes to have a viable and competitive role in farming. Better balance promotes class diversity and, ultimately, the health and longevity of the game for everyone.

Thank you for your attention.
 

Syrax

Staff member
Joined
17 November 2024
Messages
190
Hello,

Thank you for your feedback.

Due to the infrastructure of our game and the constantly evolving meta, there may be balance adjustments and damage differences between jobs.

Please rest assured that we will re-evaluate this matter based on the valuable feedback we receive from our players like you.

We wish you good discussions on the forum.
 
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